Keyframe Animation REel
Animation Reel Breakdowns
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Acting Study
Personal Challenge- I gave myself 40 hours to get a polished acting piece.
Set up sophisticated constraint system to deal with both environmental and character interactions
Rigged the environment and props
Completed in 35 hours
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Dragon Rise
- Character Layout through final animation.
- Pitched alternate performances according the the briefe
- Trouble shoot issues with character scale and environment
- Worked with Tech Animation to improve Cinematic animation toolsets and pipeline.
- Created movement tests and rig feedback.
- Set standard for how large creatures were handled moving forward
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Dragon Prince 01
Layout camera, Characters, prop and creature placement and cycle.
Blocking and polish for character and props
Characters and props baked to camera.
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Bucking Study
Personal project based on some footage of horses at play. Rig “Rhett the Clydsdale” courtesy of Christopher Carson. Environment Provided by Turbo Squid.
- Heavily modified rig and skinning to optimize performance.
- Camera, character, and prop animation. Layout all the way through polish.
- Lighting and render passes to highlight contacts.
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Meet Assan
- Worked with the animation director to block out Assan’s movement style, and what his relationship with his handler looks like.
-Matched the character’s performance to the mocap provided to make it feel organic.
-Worked with the modeling and rigging department. Iterated on Assan’s original design, even creating 2D drawovers, to create an appealing final product.
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Bone Dagger
-First Scene animated fo the game where Assan flew
- Developed a loose flight cycle to test mechanics.
-Placed character in scene according to launch notes.
-Animated blocking through polish.
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Magnus Archives Tribute
Personal Project completed in 2021. Rig courtesy of AnimSquad.